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ELN Game Studio
  • Home
  • What we do
  • Capabiltiy
    • Learning Design
    • Custom VR Module
    • Assessment
    • Quality and Compliance
    • Workforce Learning
    • Learning Strategy
    • Tailored Learning
  • Government
  • Industry
  • Educational Institutions
    • TAFEs and RTOs
    • Universities
    • Schools
  • Eureka Learning Network
  • Tradiecraft
  • Our Work
  • About
  • Resources
    • Engineering
    • Electrotechnology
    • Construction
    • Unity Tutorials
  • Contact
  • Store

Help students explore what they can become.

Students and teacher using VR and technology in an engineering lab.

 ELN creates engaging experiences connecting school education with careers, vocational pathways, emerging technologies and the world of work.

 Schools are helping students make decisions about careers, vocational pathways, technology and further learning at a time when many young people have limited access to real workplaces. 


ELN creates experiences that make these possibilities more visible and practical.Programs may connect STEM, engineering and manufacturing, career exploration, transferable skills, Ethical AI, project-based learning and virtual environments. Tradiecraft® can help students enter a simulated workshop, recognise hazards, become familiar with tools and equipment and understand how workplace decisions connect with consequences.


Where vocational education is delivered to secondary students, formal training and assessment remain the responsibility of the TAFE, RTO or school arrangement with the appropriate scope and approvals. ELN can support the learning pathway and practical preparation around that delivery.

Problems we solve

 Students cannot see the connection between learning and work.

Trade careers are difficult to demonstrate in a classroom.

Schools need stronger industry-connected learning.

Students need curiosity and transferable capabilities.

Emerging technologies are changing career expectations.

VET pathways are difficult to explain.

School solutions

  • Career and industry exploration
  • STEM and emerging technology
  • Engineering and manufacturing activities
  • Interactive digital learning
  • Educational games and VR
  • Project-based learning
  • Teacher resources
  • Transferable-skills development
  • Ethical AI literacy

Tradiecraft® for schools

 Tradiecraft® allows students to explore a virtual workshop, recognise hazards, become familiar with tools, solve problems and consider vocational pathways. T.R.Dee™ guides the experience while Bill and Olive establish the workplace setting.

VET delivered to secondary students

  ELN can support schools, TAFEs and RTOs working together through pathway resources, practical preparation, industry-connected activities and teacher guidance.


RESPONSIBILITY: Where nationally recognised training is involved, delivery and assessment remain the responsibility of the TAFE or RTO with appropriate scope and arrangements.

Discuss a School Project

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