ELN Game Studio
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ELN Game Studio
  • Home
  • What we do
  • Capabiltiy
    • Learning Design
    • Custom VR Module
    • Assessment
    • Quality and Compliance
    • Workforce Learning
    • Learning Strategy
    • Tailored Learning
  • Government
  • Industry
  • Educational Institutions
    • TAFEs and RTOs
    • Universities
    • Schools
  • Eureka Learning Network
  • Tradiecraft
  • Our Work
  • About
  • Resources
    • Engineering
    • Electrotechnology
    • Construction
    • Unity Tutorials
  • Contact
  • Store

Learning built for the moment when knowledge must become action

  ELN brings together education, technology, governance and workplace experience through Eureka Learning Network and ELN Game Studio. We are proudly Australian, certified veteran-owned and female-owned.

Corporate Social responsibility

BUSINESS FOR GOOD

Supporting the local community

Supporting the local community

 

We put our commitment to corporate social responsibility into

practice through our B1G1 membership and support for local

Indigenous artists, contributing to communities and

celebrating culture and creativity.

Supporting the local community

Supporting the local community

Supporting the local community

Local Artist Josh Muir - Created for and in partnership with Eureka Learning Network - representing the Local Community

  ELN was created to close the gap between information and action. Across vocational education, higher education, government, industry and technology, Dr Sandra Gallagher repeatedly saw people complete learning without enough opportunity to practice, make decisions or build confidence before performance mattered.


Eureka Learning Network was established in 2020 to create practical learning, assessment, governance and workforce solutions. ELN Game Studio grew from the related question of whether immersive environments could give people a safer and more engaging place to explore a problem and practise a response.


Today, ELN presents these strengths as one capability. The organisation combines education, governance, workplace experience and technology while remaining proudly Australian, certified veteran-owned and female-owned. The story should feel human, credible and evidence-led rather than like a corporate chronology.

Purpose and mission

  

  To make learning clearer, more practical and more useful—so people can apply what they learn with confidence in real workplaces and real situations.

Eureka Learning Network and ELN Game Studio bring together learning design, assessment, compliance, workforce capability and immersive technology. Our vision is to create learning experiences that do more than communicate information. They help people understand what matters, practise decisions and perform more effectively when it counts.

Values

  

Purpose before technology

We begin with the problem that needs to be solved, the people involved and the outcome required. Technology is selected because it supports the learning, not simply because it is new.

Practical application

Learning should prepare people to act. We design realistic activities, decisions and opportunities for practice that connect directly with workplace responsibilities.


Quality and credibility

Our work is grounded in sound learning design, clear evidence and appropriate quality assurance. We consider the standards, policies, operational requirements and risks that shape each project.


Inclusion and accessibility

People learn in different ways and bring different experiences, abilities and levels of confidence. We design clear, accessible learning and consider alternative formats and delivery options from the beginning.


Curiosity and improvement

Good solutions are rarely created in isolation. We ask questions, test ideas, listen to users and improve the design in response to evidence and feedback.


Honest outcomes

We report what the available evidence supports. We do not turn participation, positive feedback or a small trial into claims that cannot be demonstrated.

Dr Sandra Gallagher

I established Eureka Learning Network because I wanted to create learning that people could genuinely use. With a Doctorate in Information Technology specialising in Information Systems, and experience across the Army Reserve, TAFE, higher education, government, industry and technology, I have seen that effective learning must have a clear purpose, provide meaningful practice and build the confidence to act.

As an academic, I redesigned courses and assessments to move learning beyond textbooks and passive instruction. At UTS, I transformed a traditionally theory-heavy finance subject into a collaborative virtual-business experience where students applied financial concepts to realistic decisions. Following the redesign, the proportion of students achieving a pass grade or higher increased from 60% to 91%. The project became a UTS Learning Futures case study.


ELN Game Studio grew from that same philosophy: people learn more effectively when they can practise, make decisions and experience the consequences. Immersive environments give learners a safe place to do exactly that.

Michael Gullotto

Michael is the Technical Project Lead at ELN Game Studio, where he oversees the development and deployment of the studio's projects and works closely with clients. He brings together a rare mix of technical skill and people leadership, built on an unconventional path into the industry.


Before moving into games, Michael spent two years as a Duty Manager at Dan Murphy's, developing the management experience that would later define his career. During COVID, he retrained at North Sydney TAFE, completing a Certificate III in Information Technology and Networking, a Certificate IV in Digital and Interactive Games with a game programming major, and a Diploma of Interactive Game Design.

He joined ELN Game Studio as a Junior Developer and, drawing on his management background, advanced rapidly to Team Leader before stepping into his current role leading the studio's technical projects.

Contact Michael

Max McDonnell

I am a junior developer on the ELN Game Studio team, using my design and programming skills to help the team build an engaging experience. I always try my best to learn as much as I can about my craft and build things that I am proud of.
One of my strengths is having a clear vision for what I want, then focusing hard to make it a reality.

I recently graduated from RMIT completing a Bachelor's of Game Design, and winning the Program Excellence award for my
capstone game "Dero Dazza's Dirty Dash". I also managed to score a runners up prize for the ACMI X Lab competition, which provided
me with 3 months residency at ACMI X's game design studio space. Taking advantage of this, I've been working on my own new
project called "Exergy".

Outside of game development, I love playing piano and guitar, hiking, gardening, hanging out with my cat and friends,
listening to music, and (of course) playing games.

contact Max

Recognition and partnerships

  • Certified veteran-owned by the Veteran Business Community.
  • Female-owned and Australian.
  • Technology, Software and Innovation Award, 2026.
  • Mindflight7 immersive-learning delivery partnership, established 2025.
  • Two Tradiecraft® podcasts and wider media appearances.

Eureka learning network and ELN Game Studio

Copyright © 2026 ELN Game Studio - All Rights Reserved.

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